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Conference 2011

Women in Games 2011 in cooperation with Women in Games Jobs

The 2011 conference has been organised in cooperation with Women in Games Jobs.

Look here for details: Women in Games 2011







International Journal of Gender, Science and Technology

Women in Games Special Issue


Editorial: Special Issue Section
Marian Carr, Helen Kennedy

The Sims as a Catalyst for Girls’ IT learning
Elisabeth Hayes

Disrupting the Gender Order: Leveling Up and Claiming Space in an After-School Video Game Club
Jennifer Jenson, Stephanie Fisher, Suzanne de Castell

Constituting the Player: Feminist Technoscience, Gender, and Digital Play
Alison Harvey

Designing Gendered Toys
Els Rommes, Maartje Bos, Josine Oude Geerdink

Segregation in a Male-Dominated Industry: Women Working in the Computer Games Industry
Julie Prescott, Jan Bogg

Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming
Nicholas T Taylor

CASE STUDY: Advancing Elementary-School Girls’ Programming through Game Design
Ahmet Baytak, Susan M Land

PERSPECTIVES ARTICLE: A Woman in Games: A Personal Perspective, 1993 – 2010
Kim Blake

A Review of 'A Casual Revolution: Reinventing Video Games and Their Players'. Author: Jesper Juul
Kaye Elling

CONFERENCE REVIEW: Women in Games at Develop 2010
Jamie Adams

A Review of 'Women and Gaming: The Sims and 21st Century Learning'.
Authors: James Paul Gee and Elizabeth R. Hayes Marian Carr

The journal is freely available here:

Special Issue: Women in Games
International Journal of Gender, Science and Technology
Vol 3, No 1 (2011)


GameMentorOnline

GameMentorOnline has been developed by Women in Games International and IGDA Women in Games Special Interest Group to meet the growing need for peer-to-peer mentorship support in games and is designed to serve students and young professionals, men and women alike. Find out more here: GameMentorOnline.


About Women in Games
Development, research, education, dissemination, communication

Mission Statement

Highlight academic and industrial perspectives on groundbreaking work in computer games research, games development and games education. Focus attention on issues of special interest to women in the games industry and through this seek to address the games industry's gender imbalance and develop a fuller understanding of games and game playing.

Aims

1. Give a voice to women and men in the games industry and in games education with interests in supporting
    and encouraging the role of women in the games industry.
2. Support and disseminate research into games, games culture, games education, games industry, games
    technologies, and other game related areas, especially (but not exclusively) with reference to the
    experience of women playing, developing and responding to games and game culture.
3. Provide networking opportunities for women and men working in the games industry and researching game
    related areas.

Objectives

1. Hold regular Women in Games conferences and events.
2. Support events and conferences that promote the Women in Games aims.
3. Provide information and relevant links on the Women in Games website.
4. Provide online opportunities (forum/blog) for Women in Games related discussions and dissemination of
    ideas.
5. Support individuals and projects that further the Women in Games aims.


Women in Games Blog

Continuing discussions at the Women in Games blog here: http://womeningames.wordpress.com/

Highlighting the most recent, groundbreaking work in computer game research and development to both academic and industrial worlds.

Empowerment and professional development for women working in and researching into games and the games industry.



PRESENTATIONS FOR WOMEN IN GAMES 2008: Presentations now available here

Women in Games 2005 Conference Proceedings
Available here: Click here for details

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Friends of Women in Games

Women in Games International IGDA Women in Games


Women in Games is proud to support our hosts:


  
University of Wales, Newport
University of Teesside
University of Abertay Dundee
University of Portsmouth