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Conference 2011 Women in Games 2011 in cooperation with Women in Games Jobs The 2011 conference has been organised in cooperation with Women in Games Jobs. Look here for details: Women in Games 2011 International Journal of Gender, Science and Technology Women in Games Special Issue Editorial: Special Issue Section Marian Carr, Helen Kennedy The Sims as a Catalyst for Girls’ IT learning Elisabeth Hayes Disrupting the Gender Order: Leveling Up and Claiming Space in an After-School Video Game Club Jennifer Jenson, Stephanie Fisher, Suzanne de Castell Constituting the Player: Feminist Technoscience, Gender, and Digital Play Alison Harvey Designing Gendered Toys Els Rommes, Maartje Bos, Josine Oude Geerdink Segregation in a Male-Dominated Industry: Women Working in the Computer Games Industry Julie Prescott, Jan Bogg Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming Nicholas T Taylor CASE STUDY: Advancing Elementary-School Girls’ Programming through Game Design Ahmet Baytak, Susan M Land PERSPECTIVES ARTICLE: A Woman in Games: A Personal Perspective, 1993 – 2010 Kim Blake A Review of 'A Casual Revolution: Reinventing Video Games and Their Players'. Author: Jesper Juul Kaye Elling CONFERENCE REVIEW: Women in Games at Develop 2010 Jamie Adams A Review of 'Women and Gaming: The Sims and 21st Century Learning'. Authors: James Paul Gee and Elizabeth R. Hayes Marian Carr The journal is freely available here: Special Issue: Women in Games International Journal of Gender, Science and Technology Vol 3, No 1 (2011) GameMentorOnline GameMentorOnline has been developed by Women in Games International and IGDA Women in Games Special Interest Group to meet the growing need for peer-to-peer mentorship support in games and is designed to serve students and young professionals, men and women alike. Find out more here: GameMentorOnline. About Women in Games Development, research, education, dissemination, communication Mission Statement Highlight academic and industrial perspectives on groundbreaking work in computer games research, games development and games education. Focus attention on issues of special interest to women in the games industry and through this seek to address the games industry's gender imbalance and develop a fuller understanding of games and game playing. Aims 1. Give a voice to women and men in the games industry and in games education with interests in supporting and encouraging the role of women in the games industry. 2. Support and disseminate research into games, games culture, games education, games industry, games technologies, and other game related areas, especially (but not exclusively) with reference to the experience of women playing, developing and responding to games and game culture. 3. Provide networking opportunities for women and men working in the games industry and researching game related areas. Objectives 1. Hold regular Women in Games conferences and events. 2. Support events and conferences that promote the Women in Games aims. 3. Provide information and relevant links on the Women in Games website. 4. Provide online opportunities (forum/blog) for Women in Games related discussions and dissemination of ideas. 5. Support individuals and projects that further the Women in Games aims. Women in Games Blog
Continuing discussions at the Women in Games blog here: http://womeningames.wordpress.com/ Highlighting the most recent, groundbreaking work in computer game research and development to both academic and industrial worlds. Empowerment and professional development for women working in and researching into games and the games industry. PRESENTATIONS FOR WOMEN IN GAMES 2008: Presentations now available here Women in Games 2005 Conference Proceedings Available here: Click here for details |
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